Mass Effect 3 Director Head Honcho Man Says He Didn’t Want a Forgettable Ending

Casey Hudson, director of the game that is recently kicking all of us gamers in the emotional gonads, recently said in an interview on Digital Trends on the endings:

I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in. That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact.

I get that he’s all for making an unforgettable ending, but I think maybe further down the road – when everything has been said and done by all the gamers still getting through this stellar game, Bioware needs to come clean with the decisions they made in devising this ending.  It may ruin a bit of the magic, but I always find the analytical breakdown just as stimulating as the mystery.

Talky talk

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s