Look, I know you’ve probably had enough of seeing yet another 4328 ways to maim a zombie but just take a gander at State of Decay:
A third-person, “open sandbox world” type of setup which I suppose, you can curb stomp some undead, turn your local abandoned minimart into a fortress of scavenged plywood and be chased by a horde for making a racket by trying to look for a ham sandwich to eat. Because nothing gets me more than not being able to eat a ham sandwich.
Which isn’t to say that this means it’ll be like DayZ or Undead Nightmare from Red Dead Redemption, but we won’t know until we see a little more of gameplay rather than cinematic cuts.
Other than that, it seems like it has the potential to be fun, as stale as the subject matter is for the industry, if it can have that Day Z sort of flexibility and still cut out the aimlessness. I’m sure it’s more Bulletstorm whackjob slayage than purpose-driven The Walking Dead.
Not much else is known about the game, except that it “develops in real-time, dynamically generating content based on your actions, the choices you make, and the ever-increasing zombie threat. ” I would love to be put into situations where someone has to be a decoy long enough for the rest to loot resources, or where lapses in architectural reinforcement turns your protection into a death trap, thereby forcing an exciting escape. If it can achieve that, I’m set. Just no blood loss-induced fainting, okay?