Review: Journey – A Breathtaking Adventure

Do you want to stare at a computer screen with your mouth agape for two to three hours straight at how amazing this game looks?

Do you want to feel a stirring in your black heart and cold soul when you hear some of the most beautifully arranged music featured in a video game ever?

Do you want to feel a sense of joy at soaring through the air unburdened by things like fail states and frustrating puzzles?

Are you tired of games that hem you in to a box and down a linear path?

Do you want to feel like you can go anywhere and explore anything, and yet feel a little scared (a good kind of scared) at how the world expands outwards in front of you in all directions?

Are you tired of games with complicated mechanics or controls?

Do you want to play a game that doesn’t force a narrative down your throat and instead lets your imagination run free?

Do you want to play a game where you don’t have to commit violence, murder, and hurt in order to progress?

Do you want to play a game with an online component that actually seamlessly connects you to other players in the same world without needing to access a lobby or press a button that says “multiplayer”?

Do you want to play a game where social interaction isn’t with words, but with song?  Where the shared experience of traveling with another real player is an amazing feeling that no other game comes as close to achieving.

Do you want to play a game that actually makes you feel struggle and adversity in the truest sense?

Do you want to cry?

Do you want to be inspired?

Do you want to feel enlightened?

Then you probably want to play Journey.

Talky talk

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