Review: Gone Home – Dissonant Horror, Perfect Empathy

Gone Home is a game that you should play.  There you go, that’s my review of it.  There’s really nothing else quite like it right now, it’s a highly refreshing experience.  It doesn’t have any guns, macho military men, explosions, or cutscenes with overblown dramatic plots.  It’s just you in a big old house – uncovering a quietly moving story.

I tried writing a lengthy review of this game but changed my mind, it didn’t really need one.  If you’re undecided as to whether you should play it though, I’ll say this: It has really nice first-person controls with real-world physics that make you feel more immersed in the very detailed, realistic home setting.  I would consider it a nice palate cleanser to all the bombastic triple-A titles today.  It feels like Myst, if Myst wasn’t weird, abstract, didn’t have any puzzles and just a wonderful, surprising playthrough all the time.  Take what you will from that.

There is however one thing I would like to talk about though, but it’s only worthwhile for you to read this after you’ve finished the game.  Not only because there will be spoilers, but also because you wouldn’t understand what I’m talking about anyway.  So go, shoo, play the game, and then come back later!

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